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Wonder Workshop - Dash Basic Group Pack

Manufacturer: Wonder Workshop
Wonder Workshop Dash Basic Group Pack
SKU: DW001-KIT9
Manufacturer part number: DW001-KIT9
Availability: Out of stock - on backorder and will be dispatched once in stock (Please Contact for Availability).
Estimated Time To Deliver: 3-5 Business days

This kit is great to get started with Dash with a group of up to 12 students. Use the challenge cards and curriculum guide to excel in programming.

Included in this kit:

  • 6x Dash (DW001)
  • 2x Challenge Cards (DW011)
  • 1x Curriculum Guide (DW211)

Dash is a real robot that responds to voice commands or any of our five free downloadable apps to sing, draw, and move around. It’s more than learning to code. Dash lets kids explore loops, events, conditions, and sequences and see how they result in dash’s real-life movements.

Wonder Workshop helps kids engage with technology in an open-ended and significant way – it’s not just a toy, it’s real-world problem solving. Kids will grow in their confidence as digital citizens and architects by seeing their own designs come to life. dash robot comes charged and ready to enjoy straight out of the box and includes two free building brick connectors.

Transform Dash into an animal, a delivery truck, and even a catapult using your own LEGO bricks. Dash can grow right along with you with additional attachments from Wonder Workshop, providing even more challenges and fun. Dash can start at any skill level and build from there, so it’s perfect for kids ages 6 and up. The grown-ups might find themselves unable to resist the fun of putting Dash through his paces.

Need inspiration for activities with Dash & Dot for small group work? This Learn to Code Challenge Cards set includes 72 cards with challenges, organised into six coding levels A through F. Each level covers two or three of the six fundamental coding concepts: sequences, loops, events, conditionals, functions, and variables.

The set of 72 physical Challenge Cards progresses students through each coding level’s programming concepts. For each card, one side tells a story about Dash and/or Dot. The other side then provides a set of instructions that walks students through the completion of a coding challenge.

Wonder Workshop’s comprehensive curricular resources enable teachers to help students practice computational thinking and 21st-century skills with Dash & Dot, with plains, challenges and assessment projects.

The Curriculum Guide helps implement the challenges in the best way possible. The guide also includes a one year subscription to the online Code To Learn Library.